Monthly Archives: July 2009

Lesson 7 Homeplay – “War? Huh! What is it Good for? Absolutely Nothing!”

Big Push: For each complete layer of a Tower of Cards, the following number of cards needs to be dealt: 3N-1. So, for the first layer, it is 2, adding another layer needs 5, adding another layer requires 8 and so … Continue reading

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Driven to distraction – or How to get an XBOX Live Vision Camera working on XP

Trying to get your XBox 360 Live Vision Camera working on your PC. Well, of course it SHOULD be Plug’n’Play… I have found the hack to get the XP SP3 PC in my office to finally recognise it, and you … Continue reading

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EquiSCRIBBLEum – Scribblenauts evil twin (Lesson 6 homeplay)

This is homeplay for Lesson 6 “games as art/art as game” of the free online course “Game Design Concepts”; details available at http://gamedesignconcepts.wordpress.com/ The challenge, in brief was: “…a choice of designs, based not on experience level… but on area … Continue reading

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Eagle Alight – A Board Game inspired by Lunar Lander

In honour of my FAVOURITE Computer Game (Arcade), Lunar Lander, and the upcoming 40th anniversary of the (faked?) Apollo 11 Moon Landings, I present… Eagle Alight – A Lunar Lander inspired board game Use fuel, Fuel, FUEL to rotate and … Continue reading

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Lesson 3 homeplay – Design a World War One Game

The Lesson 3 homeplay is a slightly modified form of Challenge 2-5 in the Challenges text, with an optional difficulty level based on previous experience with game design: “Most war-themed games have an objective of either territorial control or capture/destroy (as described earlier). For … Continue reading

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Second homework for GDCU course – Something for Nothing!

Lesson 2 homework was to read an article on Formal Abstract Design Tools (which I will come to later) and chapter 2 of Schreiber and Brathwaite, which included several end of chapter exercises (subsequently were confirmed as not being necessary, but desirable) … Continue reading

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First homework for GDCU module – “I have no works & I must play”

Reading for the first lesson consists of: Challenges for Game Designers, Chapter 1 (Basics). This is the course text by Ian Schreiber and Brenda Brathwaite I have no words & I must design” by Greg Costikyan. The Understanding Games series … Continue reading

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