Category Archives: Paizogogy

Here I expound on my theory that the best way to learn systemic thinking is not by playing games, but by making them; especially with others, and preferably in large groups.

Plagiarism is just what we do!

Subscribers to this blog may know that while I teach Computer Game Programming, I’ve had a long involvement in plagiarism in Academia, mostly through sitting on various national committees as well as actively campaigning for understanding why it occurs, rather … Continue reading

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Lesson 11 – Game Design Brainstorm

Lesson 11 of the Game Design Concepts on-line course has asked for three game ideas. The constraints are as follows: 1) Create a board game, card game, or tile-laying game  (that is, it must either have a board, cards, or tiles … Continue reading

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Lesson 9 – Put a story on a pre-existing game

Lesson 9 attempted to get the idea of narrative and story into games. Ian Schreiber posed the challenge of making the game Pente into a story mode. For reference, from his blog post, here are the original rules: Players: 2 Objective: … Continue reading

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Lesson 8 – A game for Griefers

Lesson 8 of the Games Design Concepts on-line course was intended to investigate types of fun, with the homeplay challenging participants to create a game with the main mechanic being “griefing” (that is, deriving enjoyment from the act of ruining other … Continue reading

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Lesson 7 Homeplay – “War? Huh! What is it Good for? Absolutely Nothing!”

Big Push: For each complete layer of a Tower of Cards, the following number of cards needs to be dealt: 3N-1. So, for the first layer, it is 2, adding another layer needs 5, adding another layer requires 8 and so … Continue reading

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EquiSCRIBBLEum – Scribblenauts evil twin (Lesson 6 homeplay)

This is homeplay for Lesson 6 “games as art/art as game” of the free online course “Game Design Concepts”; details available at http://gamedesignconcepts.wordpress.com/ The challenge, in brief was: “…a choice of designs, based not on experience level… but on area … Continue reading

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Eagle Alight – A Board Game inspired by Lunar Lander

In honour of my FAVOURITE Computer Game (Arcade), Lunar Lander, and the upcoming 40th anniversary of the (faked?) Apollo 11 Moon Landings, I present… Eagle Alight – A Lunar Lander inspired board game Use fuel, Fuel, FUEL to rotate and … Continue reading

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